16 August 2019
Design Engineering – Engineering Imagination
The mission of this interdisciplinary creative program for mixed students is to transform engineers into experience designers though the study of tangible fantasies.
Throughout the 2 week course, students in small teams will conceptualise, develop and test a concept for a Tangible Fantasy. Here a tangible fantasy is defined as a clear, definite and real idea with no current basis in reality. In short, the creation of an improbable thing. The course will be split into 5 key phases, each phase lasting approximately 2 days.
Phase 1 - The Inspiration Bath
In this phase students will adopt an imaginative attitude. They will work with the core knowledge and skills used in the ideation and creative phases of experience design. This will lay the foundation for the future phases, and give a new perspective into how to add value via creative design.
Phase 2 - Knowledge and Research
In this phase, students will adopt a Transformative attitude. They will explore the core knowledge of a select number of theories and practice from the fields of Emotional design, Neuroscience, Behavioral psychology, Design thinking, System design, and Human centered design.
Phase 3 - Leadership and Imagination Management
In this phase students will adopt a courageous attitude. Students will be introduced to a range of flexible and adaptable leadership and management techniques that have been specially selected for working with projects with high risk, and intangible outcomes.
Phase 4 - Experimenting
In this phase students will adopt a collaborative attitude. Students will create and take part in practical experiments and reflect upon experience design in practice.
Phase 5 - Production - Bringing it all to life
In this phase students will adopt an experiential attitude. Students will focus on how to explore, communicate, and validate the tangible fantasy concepts they have designed.
TEACHING AND INSTRUCTION METHOD
The Faculty of Engineering has adopted a student-centred approach to learning, and teaching is focused on inspirational project work in small teams.
Steffen Michael Sørensen, Adam Alexander Montandon
You should be creatively curious and you must have completed at least two years of engineering studies.
Students will have opportunities to apply and reflect upon their ability to
-Inspire creativity and work with “out of the box” thinking
-Improve Knowledge and Research of intangible scenarios
-Gain real world skills in Leadership and Imagination Management
-Practically and critically work with live experiments and production
In this course students will work independently and in groups to challenge themselves and so develop competencies in
-The development of emerging new forms and formats for communicating and engineering experience based insights
-Identifying and taking action on design opportunities which emerge from in-depth practical research
-Reflecting on the role of experience in terms of designing meaningful outcomes for people
EUR 0: Guest students pay tuition fees
NON-EU student: 8635 DKK per course (1160 Euro)
EU Students: 4250 DKK per course (570 Euro)
Exchange students from partner university: No tuition