14 August 2020
Game.Play.Design is an interdisciplinary, playful and process-oriented Summer School that revolves around digital games, gameplay and gamedesign. The teaching is in itself interdisciplinary in its approach combining theories, methods and practices from the fields of media studies, speculative design, game-based learning, aesthetics, education and interaction design.
The aim of the course is to design, discuss and critically reflect on the potentials, possibilities and values of games through the lens of the student’s disciplinary background in a critical-creative way. Through exploring, discussing and experimenting with core concepts in game design and game analysis, as well as through critically rethinking the role and potentials of games for and in society by making games, the course grapple with digital games as phenomenon, practice and design. Students work in interdisciplinary groups, to utilize the power of games as well as the group’s combined knowledge, skills and competencies. Through experimental game-making the groups combine theory and practice in playful and innovative ways in order to rethink the medium of games as well as the potentials of games to create value and meaning for certain people, contexts or cultures.
Rikke Toft Nørgård and Claus Toft-Nielsen
EUR 824: Exchange students: No Fee
Freemovers, EU/EEA: 824 EUR
Freemovers, NON-EU/EEA: 2163 EUR
Books, course materials, social programme, and housing are not included in the fee.
No scholarships available