21 August 2021
on course website
Multidisciplinary Game Research: Between Theory and Practice
Due to the covid-19 outbreak, this program has been postponed to 2021.
This summer course provides a multidisciplinary perspective on games and play in contemporary culture, combining perspectives from various disciplines within the humanities, social sciences and computer sciences. It addresses the challenges but also the transformative potential of both ‘applied’ and entertainment games, and provides participants with a holistic perspective including analysis, design and validation. By combining aspects of theory and practice, the course enables participants to better understand and meaningfully implement the potential of games and play within current socio-cultural contexts.
The program comprises workshops by senior researchers from the Center for Game Research (Utrecht University/UU), the Departments for 'Media and Culture Studies' and 'Information and Computing Sciences' (UU), the Copernicus Institute of Sustainable Development (UU), the Utrecht Institute of Linguistics (UU) and the University of Amsterdam (UvA).
Each day is dedicated to a different thematic angle, starting with game analysis, moving on to educational properties of games, games in environmental communication, business informatics and policy-making, narrative aspects of games, and finally games and play experiences that involve the whole body. Apart from the interactive workshops, optional joint social activities with the UDS summer school 'Exploring Culture Through Data', and a tour of the Motion Capture Lab at Utrecht University round off the program.
Dr. Stefan Werning
The course is aimed at students (from ambitious BA and MA/MSc students to PhD candidates) as well as members of private and public sector institutions (companies, NGOs etc.) that are either a) already utilizing games and other playful applications, or b) aim to better understand how and when to work with them in academic or professional contexts. It offers participants an innovative platform, combining theoretical and practical approaches to develop a multidisciplinary understanding of games as technology (both digital and analogue), a form of cultural expression, and a social phenomenon.
EUR 300: Course + course materials + lunch
EUR 200: Housing fee: optional
on course website