Netherlands, Utrecht

Multidisciplinary Game Research

when 20 August 2018 - 24 August 2018
language English
duration 1 week
credits 1.5 ECTS
fee EUR 300

This summer course treats the study of games as a playful phenomenon, and teaches theories for the analysis of rules and narratives. Furthermore, the course provides an introduction to a number of enabling technologies, such as animation of virtual characters, crowd simulation, and natural interaction techniques. Persuasive games, aiming at the changing players’ attitude or behavior are analyzed and discussed. A number of application domains for serious games are considered.

The Multidisciplinary Game Research summer school offers lectures and hands-on experience on a broad spectrum of aspects related to applied and entertainment games. Applied games allow users to entertain, practice, experiment, and learn in a safe and motivating environment. Such games play an increasingly important role in areas like education, healthcare, safety, urban planning, sustainability, creative industries, entertainment and other economic, cultural, and societal sectors.

The program of the summer school is organized in two tracks: a generic track and an applications track. The generic track provides topics in Game and Play studies, such as various theoretical perspectives used by game and media scientists, the role of soundtracks in games, the characteristics of location-based games, and how to engage with audiences or players in a novel way. It also offers topics in Game Technologies, such as animation, crowd simulation, and interaction techniques. Part of this track is a demonstration of our motion capture lab, where people’s body motions are captured to transfer to virtual avatars.

The applications track focuses on Games for Change, Games for Health, and Games for Learning. In these areas, persuasive games aim to change players’ attitudes or behavior. Students will learn about the role of curiosity and motivation in games, and the different roles that digital games can play in the process of persuasion. The course will discuss exercise games for health and rehabilitation, and for learning at high school and higher education levels.

The summer school is offered by the Utrecht Center for Game Research.

Course leader

Remco Veltkamp

Course aim

This summer school treats the study of games as a playful phenomenon, and teaches theories for the analysis of rules and narratives. Furthermore, the course provides an introduction to a number of enabling technologies, such as animation of virtual characters, crowd simulation, and natural interaction techniques. Persuasive games, aiming at the changing players’ attitude or behavior are analyzed and discussed. Three application domains for serious games are considered: Games for Change, Games for Health, and Games for Learning.

Credits info

1.5 ECTS
Certificate of Attendance

Fee info

EUR 300: Course + course materials + lunch
EUR 200: Housing

Register for this course
on course website