Copenhagen, Denmark
An Introduction to Social Entrepreneurship
When:
22 June - 10 July 2026
Credits:
7.5 EC
Read more
Business & Entrepreneurship Summer Course
When:
22 June - 10 July 2026
School:
Institution:
Copenhagen Business School
City:
Country:
Language:
English
Credits:
7.5 EC
Fee:
820 EUR
This course introduces business students to the principles of gamification and its application in behavior management within organizational settings. The course provides a comprehensive overview of how game-based methods can drive motivation, engagement, and productivity in various business environments. Students will explore foundational theories, such as conditioning, self-determination theory, and cognitive load theory, to understand how these behavioral management frameworks underpin effective gamification strategies.
The course will examine key gamification concepts, including game elements like goals, rewards, feedback, storytelling, player types, and game patterns, to illustrate their practical applications in enhancing learning, problem-solving, and decision-making within organizations. Additionally, students will analyze research evidence on the effectiveness of games for learning and develop skills to design gamification strategies tailored to specific business contexts.
Through case studies, interactive discussions, and a practical project, students will learn to apply gamification techniques to enhance organizational performance, improve customer experience, foster employee engagement, support innovation, and promote behavioral change. Blended learning is introduced mid-course to support practical insight sessions, such as online guest talks and/or case studies from industry practice. This approach enables students to explore real-life scenarios, apply theoretical knowledge in practical contexts, and engage directly with industry professionals.
Learning objectives
To achieve the grade 12, students should meet the following learning objectives with no or only minor mistakes or errors:
Understand the fundamental theories and concepts of gamification and behavior management
Analyze the risks and benefits of gamification in different business contexts
Apply game-based methods to enhance employee engagement, customer retention, and organizational outcomes
Critically evaluate case studies and real-life examples of gamification strategies
Design a gamification strategy for a business or organizational setting
Communicate and present gamification concepts effectively to stakeholders
Torsten Ringberg - Department of Marketing (Marketing)
This is a graduate level course. CBS Summer University courses at Copenhagen Business School is open to all and welcomes domestic and international students as well as professionals
Fee
820 EUR, EU/EEA/Swiss nationals
Fee
2000 EUR, Non-EU nationals
When:
22 June - 10 July 2026
School:
Institution:
Copenhagen Business School
Language:
English
Credits:
7.5 EC
Copenhagen, Denmark
When:
22 June - 10 July 2026
Credits:
7.5 EC
Read more
Utrecht, Netherlands
When:
20 July - 24 July 2026
Credits:
2 EC
Read more
Utrecht, Netherlands
When:
20 July - 31 July 2026
Credits:
4 EC
Read more