Berlin, Germany
2D Game Programming with Python
When:
03 June - 24 June 2026
Credits:
6 EC
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Computer Sciences & Engineering Summer Course
When:
20 July - 14 August 2026
School:
TU Berlin Summer and Winter School
Institution:
TU Berlin
City:
Country:
Language:
English
Credits:
6 EC
Fee:
2150.00 EUR
An intensive, project-based introduction to Extended Reality (XR), covering VR, AR, and MR, from concept to playable prototype and user-tested iteration. The course combines a Unity fast-track (scene setup, tracking, interactions) with UX for XR (comfort, accessibility, ethics) and integrates a dedicated thread on the metaverse/spatial computing, including social presence, avatars/identity, world-building, and platform considerations. Projects are deployed as mobile AR mini-games or evaluated on provided headsets. Studio critiques, mini-jams, and structured playtests support rapid iteration.
By the end, teams deliver a portfolio-ready prototype, a concise UX mini-report, and a short trailer presented at a demo showcase, evidencing how user insights informed design decisions. Topics include: XR landscape and use cases; Unity for XR (primer); interaction patterns; AR Foundation/XR Interaction Toolkit basics; metaverse & spatial computing (social XR, identity, safety/well-being); UX frameworks for immersive media; planning and running usability tests; analysis and iteration; packaging and deployment.
Prof. Dr.-Ing. Jan-Niklas Voigt-Antons, Dr.-Ing. Tanja KojiΔ, Dr.-Ing. Maurizio Vergari, Francesco Vona - PhD
International Bachelor-level students (also open to advanced Bachelor/Master) in media, design, HCI, and computer science, especially creator-minded gamers who want to build and share XR experiences.
By the end of the course, you can:
-Explain XR (VR/AR/MR) and the metaverse/spatial computing concept, including social presence, platforms, and future applications.
-Apply UX for XR (comfort, accessibility, motion & interaction, ethical and safe-by-design principles).
-Prototype an XR mini-game in Unity (scene setup, tracking, interactions, basic physics/UI).
-Deploy & share (mobile AR and/or classroom headsets, device-dependent) and produce a short teaser/trailer.
-Plan, run, and analyze a user/usability test, then iterate based on findings.
Present a playable build with a concise UX mini-report and roadmap.
Fee
2150.00 EUR, Students
Fee
2570.00 EUR, Working Professionals
When:
20 July - 14 August 2026
School:
TU Berlin Summer and Winter School
Institution:
TU Berlin
Language:
English
Credits:
6 EC
Berlin, Germany
When:
03 June - 24 June 2026
Credits:
6 EC
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London, United Kingdom
When:
06 July - 02 August 2026
Credits:
0 EC
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Aveiro, Portugal
When:
08 September - 12 September 2026
Credits:
3 EC
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