Milan, Italy

Building the new everything: human factors and virtual reality

when 13 September 2021 - 17 September 2021
language English
duration 1 week
fee EUR 200

The school will address the relationship between human factors and virtual reality technologies for theoretical and applied research purposes. Professionals from academic and business-oriented backgrounds will serve as speakers. The school is ad- dressed to students and professionals from very different backgrounds (interaction designers, psychologists, neuroscientists, engineers, computer scientists, etc.) interested in developing new projects in the field of VR technologies. There will be lectures as well as practical activities with feedback from experts in the fields of Virtual Reality and human factors.

Course leader

Organizing Commitee
Prof. Massimo Miglioretti
Prof. Alberto Gallace
Prof. Rossana Acris Grosso
Prof. Alessandro Gabbiadini
Prof. Dimitri Ognibene
Prof. Marco D'Addario

Target group

This school can be attended by research fellows, PhD students, professionals from very different contexts (psychologists, designers, software developers and UX engineers, designers) and students of master's degree courses. Given the limited places, priority will be given according to the CV to create balanced multidisciplinary study groups.

Course aim

Contents Covered
HUMAN FACTORS IN VR DEVELOPMENT
ELEMENTS OF VR EXPERIENCE CREATION WITH UNITY VR ENGINE
USER EXPERIENCE FOR VR
SOCIAL INTERACTION IN VR
ADDRESSING CONSUMER AND PRO VR TECHNOLOGICAL LIMITS
CURRENT SCIENTIFIC RESEARCH WITH VR
BUSINESS SCENARIOS FROM VR RESEARCH

Fee info

EUR 200: Includes all courses activities, visits, lectures. Travel and other living expenses are not included in the tuition fee