17 July 2020
Gamification is a process that helps you create interesting, interactive and fun content from the mundane by adding game-inspired elements. The best part about gamification is that it can be applied to many aspects in life, the fields of business, marketing and education being just a few examples.
This Tallinn Summer School course is about designing a gamified product or service. Adding game elements to your content gives you a chance to widen your engagement and attract a wider audience. The TSS Gamification Workshop explores the concept of gamification through real-life examples, and then gives participants the opportunity to work in a team to develop their own working prototype. Teams will develop their own projects from an idea through design to working prototype.
Topics covered during this course:
– Introducing participants
– The nature of gamification and gamification design process
– Examples of gamification
– Generating and selecting ideas for gamification.
– Forming teams and dividing roles
– Designing challenges
– Designing intrinsic motivators
– Designing extrinsic motivators
– Design of feedback and progress
– Incorporation of entertaining elements
– Other game elements
– Prototype development
– Prototype presentation and testing
The course leader Associate Professor Martin Sillaots is teaching Game Design, Computer Graphic and Research Methods in Tallinn University.
This course is suitable for all people who are interested in adding game elements in to nongame environment.
In this course, the concept and nature of gamification is introduced, and in the second part teams will develop their own projects, from an idea, through design, to working prototype.
EUR 250: Early-bird fee until March 31, 2020. Accommodation and meals are not included in the price. NB! The price for students is 200 EUR.
EUR 300: Regular fee after March 31, 2020. Accommodation and meals are not included in the price. NB! The price for students is 250 EUR.