Berlin, Germany

Gaming for Virtual and Augmented Reality

when 17 July 2023 - 18 August 2023
language English
duration 5 weeks
credits 5 EC
fee EUR 1950

The course addresses the following topics:

What are extended, augmented, virtual, and mixed reality?
What tools are used to develop MR applications and how can they be set up?
Deployment of the app on the phones/tablets of the participants (depending on device capabilities).
Introduction to programing for extended reality with Unity (scene setup, interactions).
What is User Experience (UX), what is UX design?
UX Design and important influencing factors (human/context/system).
What is user testing, why is it needed, and what method can be used for testing?
Perform a usability test and use the gathered result during the development

Main course components

Week 1: Theory and Set-up: The first week is focused on building foundations. Students will learn about extended reality in general. At the end of the first week, students will be able to create a simple hello world app in the needed development environment.

Week 2: Coding: In the second week, students will develop their own first extended reality app in Unity. This step will include scene setup, tracking, interaction, etc.

Week 3: User Experience Design: In the third week, students will learn about User Experience as well as influencing factors such as context, human, and system factors. After the week students will be able to utilize the knowledge in their developed apps and future projects.

Week 4: User Testing: In the fourth week, students will learn about theories of user testing and why this is needed. The collected feedback from the users will be analyzed and presented in a final presentation.

Course leader

Dr.-Ing. Jan-Niklas Voigt-Antons
Tanja Kojić, M.Sc.
Maurizio Vergari, M.Sc.

Target group

The course is suitable for students of media, design, and computer science who are interested in the topic of extended reality.

Course aim

Learning Goals:

Explain what extended reality is, the history of how and why it was developed, and the potential future use of it
Define user experience, and show benefits of the connection with extended reality
Deployment of the app on the phones/tablets of the participants (depending on device capabilities).
Provide practical workshop from creating use case design, scenarios, prototyping to developing
Perform a user test and how to analyze/ incorporate the results into a next app version

Credits info

5 EC

Fee info

EUR 1950: for students
EUR 2340: for working professionals