Berlin, Germany

Gaming for Virtual and Augmented Reality

when 18 July 2022 - 12 August 2022
language English
duration 4 weeks
credits 5 EC
fee EUR 1980

The course addresses the following topics:
What are extended, augmented, virtual, and mixed reality?
What tools are used to develop MR applications and how can they be set up?
Deployment of the app on the phones/tablets of the participants (depending on device capabilities).
Introduction to programing for extended reality with Unity (scene setup, interactions).
What is User Experience (UX), what is UX design?
UX Design and important influencing factors (human/context/system).
What is user testing, why is it needed, and what method can be used for testing?
Perform a usability test and use the gathered result during the development

Course leader

Dr.-Ing. Jan-Niklas Voigt-Antons
Tanja Kojić, M.Sc.
Maurizio Vergari, M.Sc.

Target group

The course is suitable for students of media, design, and computer science who are interested in the topic of extended reality.

Course aim

Explain what extended reality is, the history of how and why it was developed, and the potential future use of it
Define user experience, and show benefits of the connection with extended reality
Teach how to develop the first extended reality game with Unity
Deployment of the app on the phones/tablets of the participants (depending on device capabilities).
Provide practical workshop from creating use case design, scenarios, prototyping to developing
Perform a user test and how to analyze/ incorporate the results into a next app version

Credits info

5 EC
ECTS

Fee info

EUR 1980: 1980 EUR for students
EUR 2340: 2340 EUR for working professionals